General quarters
From Memory Alpha, the free Star Trek reference.
General quarters is a command that dates back to early naval tradition to prepare for battle. By the 23rd century, the term had been adopted by Starfleet for use aboard Federation starships as a stage of red alert to describe a ship's condition of maximum readiness. The general quarters order is typically issued as a call for all hands to man their battle stations but can also vary in state by a number of conditions.
This article or section needs attention
This page or section does not adequately cite one or more of its sources, and needs attention. If you can provide references from valid resource material, feel free to edit it to add a citation or correct the data.
[edit] Conditions of General Quarters
- Security Condition Three indicates that ships security has been compromised and an intruder is aboard the ship. This is otherwise known as "security alert three" or "intruder alert". (TOS: "The Man Trap", "Dagger of the Mind", "The Lights of Zetar"). General quarters was sounded under this security condition in 2366 on the USS Enterprise-D. (TNG: "The Hunted")
- Security Condition Four orders all halls to be sealed off and all weapons to be accounted for and locked away on all levels of the ship. Alert System Baker Two similarily orders all main sections to be sealed off. (TOS: "The Man Trap", "The Naked Time")
