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Vorok's battle cruiser

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Vorok's battle cruiser
Forward view
Forward view
Forward view
Affiliation: Klingon Empire
Type: Battle cruiser
Active: 2150s
Armament: Torpedo launchers (fore and aft)
Defenses: Tractor beam

Vorok's battle cruiser was a type of 22nd century Klingon battle cruiser that was in service during the early 2150s, under the command of Klingon Captain Vorok. The vessel was armed with forward and aft torpedo launchers, as well as an aft tractor beam.

In 2151, a Xyrillian starship hid in the plasma wake of this battle cruiser causing various onboard malfunctions to the ship. After being contacted by the Earth starship Enterprise this battle cruiser fired upon the Xyrillian ship and locked it in a tractor beam. The Xyrillian ship would eventually be released upon the installation of holotechnology aboard the Klingon ship. (ENT: "Unexpected")

[edit] Background

Sketch for the original design.
Sketch for the original design.

This battle cruiser was a very much-'unexpected' reuse of the K't'inga-class model, used at the behest of the production staff, despite the series being set over 100 years before this Klingon ship class made its first appearance.

John Eaves and the rest of the team, understandably exhausted after the Enterprise pilot, were asked to do yet another design at the last minute. Eaves did, labeling it a D4 class, but the producers said that "its windows weren't prominent enough", a fact Eaves was very unhappy with. Due to time constraints, they ended up reusing the battle cruiser model that was built for Star Trek: Deep Space Nine, and had previously appeared in another discontinuity in VOY: "Prophecy", as a D7 class battle cruiser.

Profile of completed mesh.
Profile of completed mesh.

As Rob Bonchune recalled the situation, "The only other original design that was also chopped (that I remember now) was the John Eaves Klingon D-4 that I included in my calendar image for 2006. It was originally done for free for Star Trek: Enterprise by Koji Kuramura, who stayed up 36 hours to do it for the show. It looked great, but then the "producer(s)" said, "put more windows on it". We said "no" (you have to understand that we did so much extra, that at that point it was the straw that broke the camels back when they were being mindlessly trivial and unappreciative). So, in their infinite wisdom, they choose to use a low-resolution K't'inga model (from a timeline over 100 years later) we had lying around. Because that was much more logical than a ship that needed 10 more windows that no one would ever notice!"

In addition, Bonchune stated, "I guess my least favorite thing on it is the engines. They look like they are from Picard's time, not pre-Original Series. However, the rest of it has that bulky primitive Klingony feel that I think would work. Always hard to reconcile today's FX abilities and expectations with trying to stay true to something looking more primitive than TOS." [1] [2] [3] [4]

[edit] External links

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